Sharing Pixel Point Collective experience:

UpdatesAugust 10, 2026

A $15 asset pack and a few million AI tokens: building a web-native grass simulation

Alex Barashkov
Alex Barashkov

I built a real-time grass field that runs in the browser using Quixel Megascans and Three.js — a $15 purchase on the Epic Games Store plus a lot of AI-assisted shader iteration. Here's how it works and why game-engine-grade vegetation on the web matters more than it sounds.

Read article
UpdatesAugust 10, 2026

A leaner AI harness and a full workspace of components in the new Toolcraft release

Alex Barashkov
Alex Barashkov

The new version of Toolcraft ships a major overhaul of the AI harness — fewer tokens burned, less time re-testing performance on repeat runs — plus component fixes and a reminder of everything you get out of the box: sliders, curves, color pickers, timelines, layers, canvas, and more.

Read article
UpdatesAugust 10, 2026

Our text animation skill for AI agents works with any framework or language

Alex Barashkov
Alex Barashkov

AI agents can write animation code, but they guess at the details that make motion feel good. We packaged designer-crafted timing, easing curves, and specs into a skill that works whether you're using Remotion, GSAP, Motion, or building a mobile app.

Read article
UpdatesAugust 10, 2026

Behind the scenes of Railway's launch video: from request to release in under two weeks

Alex Barashkov
Alex Barashkov

A look at how we produced a launch video for Railway in less than two weeks, and the process choices that make a compressed timeline possible without the result feeling rushed.

Read article
UpdatesAugust 10, 2026

Introducing Aval: an open source format for interactive video on the web

Alex Barashkov
Alex Barashkov

Aval is a new open source video format with a built-in state machine, frame-accurate transitions, and packed alpha transparency — plus the first round of updates: Safari fixes and H.265, AV1, and VP9 support across the container, runtime, and compiler.

Read article
UpdatesAugust 10, 2026

Four creative tools we built while shipping the Toolcraft site

Alex Barashkov
Alex Barashkov

While building Toolcraft's own site, we ended up making four small creative tools with it: a math-driven three.js scene, a sticker-and-shader studio for 3D models, a browser configurator that renders in Blender, and a purpose-built editor for animating a single website section.

Read article
UpdatesAugust 10, 2026

Inside our brand and design work for the Databricks Developer Portal

Alex Barashkov
Alex Barashkov

We recently wrapped up a brand and design project for developers.databricks.com. Here's a look at the work — and why the way Databricks used AI prototyping on this project is a model more teams should copy.

Read article

Let's have a chat

Get in touch